Alberto Marnetto successfully reverse-engineered Stunt Island from 1992, using tools like DOSBox debug and Ghidra to enhance the game’s rendering engine. Through a series of failed attempts and detailed analysis, he managed to increase the level of detail, achieving impressive results but also making the game less responsive. By experimenting with code modifications, he found a balance between quality and performance, ultimately creating a patch that significantly improves the game’s graphics. Marnetto’s meticulous approach and determination to push the limits of the game’s capabilities provide valuable insights for aspiring learners and enthusiasts of retro gaming.
https://annali.netlify.app/2024/11/20/tweaking-stunt-island