CRT Simulation in a GPU Shader, Looks Better Than Black Frame Insertion

This web content is for CRT enthusiasts, software & hardware developers, and emulator authors who want to reduce display motion blur in legacy 60fps 60Hz content using a newly developed open-source algorithm for simulating a CRT tube. The algorithm, created by Blur Busters founder Mark Rejhon and ex-NVIDIA ex-AMD employee Timothy Lottes, offers significant motion blur reduction on higher refresh rate displays, softer phosphor fade, and less eyestrain compared to traditional techniques. The real-time simulations are available for various display frequencies, with slo-mo versions for educational purposes. Controversial information includes potential flicker sensitivity and prerequisites for running the simulations effectively. The source code is available on Github for developers to implement.

https://blurbusters.com/crt-simulation-in-a-gpu-shader-looks-better-than-bfi/

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