Parsing the C64 Bubble Bobble Wind Currents

The author managed to extract level data and graphics from the c64 version of Bubble Bobble, studying disassembled binary code in detail. They crafted a tool in typescript to reveal all 100 levels, highlighting the complexity behind platform graphics and monster arrays while unveiling shortcuts taken by developers. The intriguing revelation about wind currents followed a detailed breakdown of ASM language, leading to a successful code extraction to visualize the currents. The author’s journey to understanding the coding intricacies and creating a tool for extracting gameplay elements showcases perseverance in deciphering game mechanics through in-depth analysis.

http://geon.github.io/programming/2025/01/05/bubble-bobble-c64-wind

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