The author managed to extract level data and graphics from the c64 version of Bubble Bobble, studying disassembled binary code in detail. They crafted a tool in typescript to reveal all 100 levels, highlighting the complexity behind platform graphics and monster arrays while unveiling shortcuts taken by developers. The intriguing revelation about wind currents followed a detailed breakdown of ASM language, leading to a successful code extraction to visualize the currents. The author’s journey to understanding the coding intricacies and creating a tool for extracting gameplay elements showcases perseverance in deciphering game mechanics through in-depth analysis.
http://geon.github.io/programming/2025/01/05/bubble-bobble-c64-wind