RPG Engine for the Nintendo 64

This web content describes an unnamed project that aims to create an RPG engine for the Nintendo 64. It lists the various features currently being worked on, including actors, player camera, NPCs, collision, map rendering, and more. The setup process involves setting up a Linux environment on Windows, installing Docker and NodeJS, and configuring libdragon. The best way to play the game is on a real Nintendo 64 console, but if using an emulator, an accurate one like Ares is recommended. The author also provides instructions on how to edit the map using Tiled software and includes important notes for map construction.

https://github.com/breadbored/N64-RPG

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