In this web content, the author discusses the addition of native AOT in .NET 7, which allows for the compilation of C# into native code that doesn’t require a virtual machine to run. This enables the building of small programs where every aspect of execution can be overseen. The author has been experimenting with the capabilities of the .NET SDK and has created projects such as zerosharp and bflat to simplify these experiments. Bflat is an ahead of time compiler for C# that offers different options for the runtime libraries, including a minimal implementation called zerolib. The author also explains how to build a bootable maze game using C# and UEFI. The process involves interacting with the UEFI firmware and its services. The author notes that while .NET doesn’t have a built-in cross-platform API for graphics, it is possible to make one using p/invoke. The article provides code examples and explanations for working with graphics in the UEFI environment. Overall, the author showcases the capabilities and possibilities of using native AOT compilation in .NET for low-level experimentation and development. The content does not contain any controversial information, and there are no particularly surprising or unique elements highlighted.
https://migeel.sk/blog/2023/12/08/building-bare-metal-bootable-game-for-raspberry-pi-in-csharp/