The web content includes references to several research papers published in prominent academic journals and conference proceedings. The papers cover various topics related to computer graphics and rendering techniques. One of the papers introduces a method for real-time radiance field rendering using 3D Gaussian splatting. Another paper presents an approach for approximate differentiable one-pixel point rendering. Additionally, there is a paper discussing Mip-nerf 360, a technique for anti-aliased neural radiance fields in 360-degree space. Lastly, a paper focuses on benchmarking large-scale scene reconstruction. There are no controversial or surprising elements in the content.
https://lfranke.github.io/trips/