Sega Saturn Architecture – A practical analysis

Welcome to the 3D era of the Sega Saturn, a console with innovative hardware designed for gaming evolution. The Hitachi SH CPU, adapted for 3D capabilities, posed challenges and led to the creation of the SH-2 with improved features. The console boasts dual SH-2 CPUs operating at ~28.63 MHz each, along with a Saturn Control Unit for vector processing. With two unique GPUs, VDP1 and VDP2, the Saturn offers a complex graphics system suited for both 2D and challenging 3D games. While offering impressive 3D rendering, the limitations of the hardware required efficient programming to balance visuals and performance.

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