Level of Gaussians: Real-Time View Synthesis for Millions of Square Meters

This paper introduces a new method called Level of Gaussians (LoG) for real-time rendering of large-scale scenes. The traditional 3DGS model struggles with rendering complex scenes in real time due to the excessive number of Gaussian primitives required. LoG offers a solution by representing scenes with varying levels of detail in a tree structure, selecting the optimal level of Gaussians based on the viewer’s perspective. This approach enables high-quality rendering of vast areas while significantly speeding up the process by avoiding unnecessary primitives. The paper presents a novel and effective strategy for rendering large-scale scenes in real time, marking a significant advancement in this field.

https://zju3dv.github.io/LoG_webpage/

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