Serialization for C# Games

Serialization is crucial in game development, but can be tricky to implement effectively. Overcoming challenges like outdated save files and hierarchical state machines is key. I’ve spent 6 months developing new packages to streamline serialization. AOT-friendly serialization is important, and the new Introspection generator simplifies the process by automatically generating metadata about types. Our Serialization system, built on System.Text.Json, simplifies defining serializable types with ease. It supports versioning, inheritance, and custom serialization hooks. Plus, we’ve created converters for Godot-specific types. With SaveFileBuilder, you can easily extract and load game data from node trees. LogicBlocks are now fully serializable, allowing for complex hierarchical state machine serialization. The future of game serialization is here! ✨💾🎮

https://chickensoft.games/blog/serialization-for-csharp-games/

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