The History of Machine Learning in Trackmania

Trackmania (2020) challenges players to race from start to finish through checkpoints as fast as possible, with the popular Cup of the Day event attracting thousands of players. An AI program’s goal is to master this game format by learning without extensive data or processing power. Previous attempts, like TMRL, used unsupervised learning, while AndrejGobeX explored various algorithms with mixed results. PedroAI stood out by training a program on multiple tracks simultaneously using deep Q-learning. Bluemax666’s innovative use of Variational Auto-Encoding impressed by coming close to world records based solely on screen and car speed data. These AI efforts aim to revolutionize Trackmania gameplay.

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