My favorite tools and techniques for procedural gamedev

The author has been developing a 3D interconnected game-like project that incorporates procedural and generative techniques, focusing on tools like shaders, textures, triplanar mapping, hex tiling, depth pre-pass, AI-powered PBR texture synthesis, volumetric fog/clouds, mesh processing, and LoD terrain. Unique tweaks like a pow() call for texture lookups and a hex tiling algorithm are highlighted. The author also discusses future work, including exploring Constructive Solid Geometry for mesh manipulation. The content features detailed explanations and examples of each technique used, making it a valuable resource for those working on similar 3D applications.

https://cprimozic.net/blog/tools-and-techniques-for-procedural-gamedev/

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