The author decided to focus on Latin-based languages for pixel font creation due to familiarity and efficiency reasons. They aimed to create a diverse font family supporting various styles for better visual hierarchy in games. The author automated kerning and quality control processes for faster and more accurate results. They delved into studying typeface design and drew inspiration from everyday text observations. To enhance font creation, the author developed their own Rust program, pifo, which utilizes pixel art tools to design fonts, contour glyphs, generate kerning pairs, and automate font export. The process involves contouring glyphs, detecting clusters, creating edge lists, chaining edges, and generating kerning tables for precise font rendering.
https://chevyray.dev/blog/creating-175-fonts/