Total War: Rome II and Creative Assembly – My Statement Ten Years On

The author recounts their experience working on Total War: ROME II, detailing the intense backlash they faced due to the game’s disastrous launch. They explain the mismanagement and dysfunctional team dynamics that led to the game’s problems, stating that the project was doomed due to unique production and design issues. The author reflects on the mistakes made by leadership, including prioritizing marketing over game development, and describes the lack of communication and accountability within the team. They emphasize the need for early playability and regular iteration in game development, contrasting this with the rushed approach taken by Creative Assembly. The author aims to set the record straight about their role in the project and the hardships they faced as a result.

https://medium.com/@julianmckinlay/total-war-rome-ii-and-creative-assembly-my-statement-ten-years-on-d964f65b0a8f

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