The author discusses the creation of the game Restricted Airspace, a third-person aerial shooter reminiscent of Star Fox but set in a Beirut-inspired city from the 1890s, where the focus was on aesthetics over mechanics, resulting in thick pixels. The content delves into achieving a pixelated look by emphasizing elements such as low resolution, pixel-perfect lines, flat shading, and constrained palettes. The post includes technical details on rendering techniques using JavaScript libraries like Three.js and highlights the significance of these visual elements in creating a nostalgic, retro feel similar to classic video games. It’s a deep dive into the author’s passion for thick pixels and the intricacies of game design aesthetics.
https://nas.sr/text/yesterdays-pixels-today/