Game Programming in Prolog

In this web content, the author discusses their interest in unconventional programming paradigms, specifically learning languages like LISP and Prolog. The author notes the challenges of studying Prolog due to its esoteric syntax, but also highlights the revolutionary novelty of its data structure approach. The content delves into the use of tags in Prolog to specify actor characteristics and explores relationships between actors using binary predicates. The author suggests that Prolog can be used to implement core game mechanics and solve complex design problems. The unique approach of using logic programming for game development is emphasized, with a focus on creating robust, modular gameplay systems driven purely by Prolog.

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