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gpu.cpp is a lightweight library that simplifies portable GPU compute with C++ by leveraging the WebGPU specification. It allows for dropping in GPU code into C++ projects to run on various GPUs. The library emphasizes lightweight, fast iteration, and low boilerplate code, aiming to enable individual developers and researchers to easily incorporate GPU computation using […]
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Crocotile 3D version 2.3.8, released on July 9, 2024, allows users to create 3D models and environments using tiles, adding a new dimension to traditional 2D tilemaps. The program features Draw and Edit modes for easy tile manipulation, as well as various export options and tools for creating and modifying tilesets. Users can also take […]
Bill Watterson reflects on his time creating Calvin and Hobbes. He discusses the challenges of transitioning from daily to Sunday strips and the unique opportunities the larger format provided. He details his creative process, from drawing and inking to coloring, and how he adapted to the restrictions and demands of the newspaper industry. Watterson shares […]
STEMFIE is an innovative toy set designed to promote STEM learning in children. It is free to download and 3D-printable, making it easily accessible to everyone. By supporting this project, you are not only helping to expand its reach but also contributing to the education of future generations. Join us in revolutionizing the way kids […]
The author illustrates how by chaining messaging APIs, vulnerabilities can be exploited, allowing “universal code execution” to break Same Origin Policy and bypass browser sandbox. The author shares two new vulnerabilities affecting millions of users and explains how large datasets and static code analysis can uncover such vulnerabilities. The content highlights the power of browser […]
Stephen Johnson shared the fascinating origin of the standard error concept in a mailing list by The Unix Heritage Society. The story dates back to Bell Labs in the 1970s, revolving around a colossal Graphic Systems’ C/A/T phototypesetter. This machine required manual labor and left behind a stench from development baths. Doug McIlroy recalled the […]
The author details a high-performing solution for summing 50 million ASCII-encoded integers efficiently, showcasing a novel algorithm. By utilizing SIMD instructions and carefully designed look-up tables, the program runs 320x faster than a naive C++ implementation, although it is over-fit to specific input specs and hardware. The algorithm iterates over 32 byte chunks, tracking decimal […]
Disruptor is a low latency, inter-thread communication library in Rust inspired by LMAX’s Disruptor. By adding the library to your Cargo.toml file, you can effectively use single and batch publication for optimal latency and throughput. It even supports pinning threads on cores to reduce context switching latency. The advanced usage allows for multiple producers and […]
Author’s voice summary: The content provides a detailed visual walkthrough of how AlphaFold3 works, aimed at an ML audience. It explains the new features of the model, such as predicting structures of proteins complexed with other molecules, and the complex featurization scheme involved. The post delves into various sections of the architecture, from input preparation […]
Common Expression Language (CEL) is a simple, fast, and safe non-Turing complete language designed for lightweight expression evaluations. With a C-like syntax similar to C++, Go, Java, and TypeScript, CEL is great for checking resource names, determining time windows, and matching resource names based on filters. The project includes a CEL-parser and interpreter for evaluating […]