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The author addresses the history and characteristics of Common Lisp, offering advice on how to learn the language in 2018. The lengthy history of Common Lisp is highlighted, emphasizing its stability and the evolution of the language over several decades. The content discusses the practicality and extensibility of Common Lisp, showcasing its powerful features such […]
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tillywork is an open-source work management platform designed for dynamic teams, offering modules for project management, sales CRM, and agile projects. The platform allows for customization to meet specific needs, with tools for project oversight, sales management, and issue resolution. The user interface is intuitive and user-friendly, with a material design influence. Contributions to tillywork […]
Computer pioneer Gordon Bell, known for his role in the development of DEC’s VAX minicomputers and his contributions to computer history, passed away at the age of 89. Bell’s work in founding the Computer Museum in Boston, which later became the Computer History Museum, and his establishment of the Gordon Bell Prize, highlighting innovations in […]
In discussing learning technology, the key question is what your ideal learning environment would look like. Often, the most rewarding periods of growth occur when learning is a natural byproduct of pursuing something meaningful, rather than the main focus. However, traditional learning methods often fail to make knowledge stick. The debate between implicit learning and […]
In late 2023, the author reflects on their deep connection with computers and visual art, beginning with the Amiga 500 and the Deluxe Paint II program. Deluxe Paint, or DPaint, made a huge impact on their life and was a staple in the creation of graphics for numerous classic games. The article delves into the […]
This paper explores the concept of creating images that can also be heard as sound using diffusion models. Spectrograms are usually representations of sound but look entirely different from visual images. The authors demonstrate the possibility of generating spectrograms that mimic natural images and sound like natural audio simultaneously. By denoising noisy latent variables with […]
Meta researchers introduced TestGen-LLM, an automated tool aimed at improving test coverage in software engineering. While not releasing the code, they inspired others to implement it, resulting in the open-source Cover-Agent. The process involves generating tests with Generative AI, filtering for functionality and coverage, and manual reviews. Challenges included the nuances of different programming languages […]
The Apple II computer had a successful run from 1977 to 1993, with Choplifter, a game created by Dan Gorlin in 1982, standing out as one of the best games on the platform for sixteen years. The game was developed before good development tools existed, yet its smooth chopper control and physics show Dan Gorlin’s […]
Edward Burtynsky’s Shipbreaking series explores the dismantling of massive ships in India and Bangladesh as the ultimate form of recycling. Inspired by the shift to double-hulled ships after the Exxon Valdez oil spill, Burtynsky sees the process as a study of humanity’s skill and the consequences of industrial progress. The photographs capture the end of […]
Braindump is an innovative project envisioning game creation using LLMs and AI. It offers an AI game studio where users can create games by typing prompts, such as “Create a Starfighter”. The platform has evolved with features like 3D model generation and multiplayer support. Challenges include interacting with LLMs effectively and designing a game API. […]