4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Summary:
The researchers from Huazhong University of Science and Technology and Huawei Inc. have developed a new method called 4D Gaussian Splatting (4D-GS) for real-time dynamic scene rendering. The method utilizes an efficient deformation field to model Gaussian motions and shape deformations, resulting in high training and storage efficiency. It achieves real-time rendering at high resolutions and maintains comparable or higher quality than previous state-of-the-art methods. The researchers tested the method on synthetic datasets and achieved impressive results. The paper acknowledges Zhenghong Zhou for his revisions and discussions.

https://guanjunwu.github.io/4dgs/

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