This web content introduces pg_flo, a cloud offering that simplifies moving and transforming data between PostgreSQL databases. It offers real-time streaming for data changes, parallelizable bulk copy for fast synchronization, and powerful transformations such as masking sensitive data and flexible routing between tables. Surprising transformation rules include masking email addresses and formatting phone numbers. Users […]
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A Hamiltonian circuit solution has been discovered for the Rubik’s Cube, allowing it to pass through all positions without repeating any. The solution involves a sequence of quarter-turn moves and utilizes nested subgroups to connect cosets and create larger cycles. Surprisingly, the entire circuit consists of only five face layers, with no use of the […]
I have created a data map of stories on Hackernews using UMAP and nomic-embed techniques. The map provides a visual representation of the relationships between different stories on the platform. This unique approach allows users to explore the interconnectedness of topics and trends on Hackernews in a visually engaging way. Please note: some may find […]
Xenon 1.0 introduces a new standard for data representation, focusing on terse, readable text with native support for arrays and graph structures. The document itself is named, with entities categorized into objects, arrays, and scalars. Unique features include the ability for objects to contain other objects or arrays, and the handling of indentation for readability. […]
Standard Intelligence has released an open-source audio-only transformer base model called hertz-dev, with an impressive 8.5 billion parameters. One component, hertz-codec, outperforms other codecs at a lower bitrate and has a unique architecture. Hertz-dev also includes a transformer decoder and a transformer stack with unparalleled low latency. This groundbreaking model is a glimpse into the […]
Project Sid aims to explore large-scale simulations with 10-1000+ AI agents, reflecting various civilizational processes. The PIANO architecture allows agents to interact with humans and other agents in real-time while maintaining coherence across multiple output streams. Through simulations in a Minecraft environment, agents show progress in developing specialized roles, changing collective rules, and engaging in […]
This paper discusses the challenges of removing unwanted behaviors from large language models (LLMs) due to their training on diverse and sensitive data, including copyrighted and private content. Machine unlearning is proposed as a cost-effective solution to address this issue by erasing specific knowledge from LLMs while preserving model utility. Surprisingly, the study reveals that […]
The author discusses the negative impact of using the word “just” as a qualifier in software engineering discussions. They argue that this word implies simplicity and can discourage thorough analysis and discussion of engineering solutions. The author believes that using “just” can contribute to imposter syndrome among engineers, reduce ideation, and hinder effective collaboration within […]
Stanford researchers have developed a groundbreaking technique that aims to flip the action of a lymphoma protein, shifting it from preventing cell death to triggering it. By creating a new molecule that brings two proteins together, cancer cells can be manipulated into activating self-destruction genes. This approach, conceived during a hike by cancer biologist Gerald […]
In this guide, we explore modeling actors in Ractor similar to Erlang’s practices. You can install Ractor by adding it to your dependencies. Start with a simple “Hello world” actor that prints the message for each received message. Define the actor’s behavior, startup routine, and message handling. We then add state to the actor to […]