Bomb Jack display hardware

Martin Piper’s web content details the development of Bomb Jack display hardware and his project page on Itch IO. He delves into the history of the project, exploring how 8-bit computers like the Commodore 64 could benefit from additional hardware capabilities. Piper highlights the use of low-level discrete logic in his engineering solutions, contrasting it with higher-level languages like VHDL. He provides technical details, including the memory map, sprite logic, and mode7 registers. Piper’s work aims to teach how to engineer solutions using low-level discrete logic, offering a unique perspective on hardware development in the retro gaming world.

https://github.com/martinpiper/BombJack/blob/master/README.md

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