Martin Piper’s web content details the development of Bomb Jack display hardware and his project page on Itch IO. He delves into the history of the project, exploring how 8-bit computers like the Commodore 64 could benefit from additional hardware capabilities. Piper highlights the use of low-level discrete logic in his engineering solutions, contrasting it with higher-level languages like VHDL. He provides technical details, including the memory map, sprite logic, and mode7 registers. Piper’s work aims to teach how to engineer solutions using low-level discrete logic, offering a unique perspective on hardware development in the retro gaming world.
https://github.com/martinpiper/BombJack/blob/master/README.md