Building Game Prototypes with LÖVE

In 2025, my goal is to build a complete game that can be sold on platforms like Steam or the App Store. To prepare, I experimented with LÖVE, a 2D game framework in Lua, to determine if it suited my skills. The simplicity and power of LÖVE’s API impressed me, allowing for efficient prototyping of UIs for chess and card games. While LLMs like claude-3.5-sonnet and gpt-4o aided in scaffolding simple UIs, I still missed the hot reloading feature of browser UIs. Despite some challenges with separating UI and application logic, building prototypes for these games with LÖVE was a valuable experience.

https://healeycodes.com/building-game-prototypes-with-love

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