Frank Force shares an incredible 256 byte raycasting engine and city generator in a standalone HTML file. This magical program uses basic algebra, no trig functions, and impressively combines various concepts. The code creates a city with buildings, textures, shadows, and a realistic scene. Exploring the code reveals how rays are cast, textures are applied, and shadows are generated. Despite its complexity, it’s a concise program that delivers stunning results. The demo entered into Revision 2022 showcases the power of minimal code. Further exploration on Shadertoy and an interactive tool by Daniel Darabos offer more insights. Dive into the world of tiny cities and push the boundaries of coding with creativity and experimentation. Enjoy the magic of coding and explore new possibilities!
https://frankforce.com/city-in-a-bottle-a-256-byte-raycasting-system/