Consol3 – A 3D engine for the terminal that executes on the CPU

Consol3 is a unique 3D graphics engine that operates solely on the CPU, eliminating the need for a graphics card. Vertex transformations, matrix calculations, and more are all done through software rendering. The engine is built without external dependencies, using only what the operating system provides. Building the project is simple using CMake, with options for both Windows and Linux. Features include a flexible rasterization pipeline, ray marching rendering technique, physics simulation, and various frame drawers for console output. The engine also supports shaders for customizing rendering. Planned features include faster vertex transformations and rasterization. No controversial or surprising information present.

https://github.com/Victormeriqui/Consol3

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