Summary: The article discusses developing Metal apps for Apple Vision, focusing on fully immersive mode. It explores areas like setting up foveation, organizing textures for rendering, and implementing vertex amplification for efficient rendering on two displays. The author highlights the benefits of using Metal for full control over the rendering pipeline and shares insights from developing their game RAYQUEST. They emphasize the maturity and approachability of the Metal API, complemented by Xcode’s profiling tools. The article serves as a recap of the author’s learnings and provides additional insights beyond Apple’s official documentation.
https://github.com/gnikoloff/drawing-graphics-on-apple-vision-with-metal-rendering-api