Flow Field Pathfinding

The author discusses their transition from writing visual non-interactive tutorials to creating interactive tutorials on pathfinding, particularly focusing on A*. They mention their interest in flow field pathfinding, explaining that it involves vector fields directing agents to a single destination. The author also touches on distance fields, useful in games and modeling. They discuss updating their pages to include information on both flow and distance fields, with a brief mention of hierarchical pathfinding. The author emphasizes the flexibility of web pages for continuous updates and expresses a willingness to delve into hierarchical pathfinding in the future.

https://www.redblobgames.com/blog/2024-04-27-flow-field-pathfinding/

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