From BSP to ESP – How S3ctor Abused Quake Editors to Redefine the Morrowind Mod

S3ctor, a core developer of OpenMW, shares the fascinating tale of merging Quake with Morrowind to enhance modding capabilities. Leaving mesh-based workflows behind, S3ctor delves into the efficiency of brush-based editors, allowing for rapid iteration and customization. By leveraging Quake editors like Trenchbroom, S3ctor pioneers a new workflow for OpenMW, enabling modders to create unique structures and environments effortlessly. Despite legal concerns surrounding porting Quake assets to Morrowind, S3ctor’s exploration of these tools opens up a realm of possibilities for modders. This innovative approach showcases the intersection of classic game engines and modern modding techniques.

https://openmw.org/2024/from-bsp-to-esp-how-s3ctor-abused-quake-editors-to-redefine-the-morrowind-modding-experience/

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