The author provides an update on porting Godot to the iPad following the WWDC 2024 conference. The surprise revelation was Apple’s release of FinalCut Pro for the iPad, inspiring the author to make significant UI improvements to mimic FinalCut Pro’s design. Striving for a touch-first experience, the author revamped various controls, toolbars, and menus in Godot to improve user interaction. Incorporating SwiftUI components allowed for richer user interface design, resulting in a more user-friendly app. Future steps include fixing bugs, integrating Apple Pencil support, and perfecting touch interactions for a seamless Godot on iPad experience.
https://blog.la-terminal.net/godot-on-ipad-summer-update/