How to create a game using hyperbolic geometry?

This subpage provides a detailed explanation of how to implement a game using hyperbolic geometry, with a focus on the Minkowski hyperboloid model. The article breaks down the necessary knowledge and skills, including the Cartesian coordinate system, linear algebra, and Minkowski geometry. It also explains how to represent tessellations and generate land for the game. The article offers unique insights, such as using lazy generation and constructing heptagonal grids based on a tree structure. However, the article assumes a significant amount of mathematical knowledge, making it inaccessible for some readers.

http://roguetemple.com/z/hyper/dev.php

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