I learned Vulkan and wrote a small game engine with it

The author shares their experience of learning Vulkan and creating a game engine with two small game demos in just 3 months, despite having no prior knowledge of Vulkan. They recommend starting with OpenGL before moving to Vulkan, and provide helpful resources for learning both. The author warns against over-engineering and advises against creating a general-purpose engine without a clear need. They also discuss the pros and cons of Vulkan compared to other graphic APIs and share their progress in learning Vulkan. The author highlights helpful Vulkan libraries and shares insights into their engine development process, code structure, and rendering techniques.

https://edw.is/learning-vulkan/

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