RAD has identified a hardware problem causing Oodle Data decompression failures and crashes in games built with Unreal, primarily affecting Intel 13900K and 14900K processors. This issue is believed to be caused by a combination of BIOS settings, high clock rates, and power usage. Notably, the problem does not stem from software bugs in Oodle or Unreal. Some affected users have had success returning their processors to the manufacturer, while others have used tuning utilities or modified BIOS settings as workarounds. One unconventional tactic involves lowering the Performance Core multiplier using Intel XTU, with potential initial crashes before stability. This problem can extend to standard benchmark and stress test programs, with reports of instability in various applications.
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