Iteratively Building Virtual Creatures in Minecraft

The web content discusses the concept of growing virtual creatures in Minecraft Desktop using sea lanterns to search for glowstone. The process involves optimizing creatures in a physics engine, which can be time-consuming but fun. The package includes a pseudo-realistic Minecraft environment to allow individuals to grow creatures and test hypotheses. The content emphasizes the modularity and extensibility of the package, enabling the implementation of growth encoding, environment, and optimizer. The use of Ray’s RLlib for scalable optimization and logging is highlighted. The package aims to provide a standardized tool for exploring and testing virtual creature growth.

https://github.com/cfusting/conditional-growth

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