MMO Architecture: Source of truth, Dataflows, I/O bottlenecks and how to solve

In this web content, the author explores the challenges of designing and architecting an MMO game. They discuss the complexities of latency, race conditions, synchrony, and availability that architects face in designing these types of systems. The author highlights the unique aspect of MMO games where the source of truth for the game world resides in memory rather than the database, and they explain how a data broker pattern can be used to achieve this. The author also discusses the considerations for persisting game state and scalability for the future. They emphasize the importance of avoiding race conditions and offer strategies for achieving this. Overall, the content provides insightful information about the design considerations and challenges of MMO games.

https://prdeving.wordpress.com/2023/09/29/mmo-architecture-source-of-truth-dataflows-i-o-bottlenecks-and-how-to-solve-them/

To top