In a nostalgic look back, the author details their journey recovering old shareware games from the past and the process of attempting to resurrect abandoned game experiments. They share anecdotes of almost-rans and prototypes that never made it to completion, highlighting the challenges and lessons learned from each project. The narrative also delves into the author’s transition from indie game developer to working at Apple, where their quick-prototyping approach clashed with the more deliberate design processes of their colleagues. Through personal anecdotes and reflections, the author contemplates the nature of game development, highlighting the importance of iteration and the value of revisiting past projects.
https://engineersneedart.com/blog/movefast/movefast.html