My first game with Carimbo, my homemade engine

The author revisits coding from scratch like homemade pasta, recalling fond memories of toys built by their father. The game engine, written in C++17, and games in Lua, utilizes lazy asset prefetching to optimize performance. Resource management is crucial, with an object pool limit for bullets on the screen. The game, scripted in Lua, features interactive gameplay between entities like the octopus and player, triggered by message communication. The player controls movement and shooting mechanics while engaging in dynamic interactions with other entities. The detailed breakdown of the game’s mechanics showcases the author’s dedication to efficient coding practices.

https://nullonerror.org/2024/10/08/my-first-game-with-carimbo/

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