Luke Gotszling’s MCH2022 curated playlists delve into the world of mathematical anomalies in video game programming. While the constant value of pi is widely known, the source code of the popular game Doom reveals a surprising error in its calculation. By tweaking the values of pi and other mathematical functions, Gotszling explores how breaking the rules of math can create unique gaming experiences, including non-Euclidean geometries. He also discusses optimization techniques used in Doom and provides links to other games with incorrect math values. The talk offers a fascinating look at the impact of mathematical alterations on virtual worlds.
https://media.ccc.de/v/mch2022-236-non-euclidean-doom-what-happens-to-a-game-when-pi-is-not-3-14159-