Releasing an indie game on 3 consoles at once and failing financially

The article discusses the reasons behind the financial underperformance of Toto Temple Deluxe, a local multiplayer game developed by Juicy Beast. They thought that the game’s complexity was the reason for it not performing well, even though it had pretty great visuals. The post-mortem indicated that the market for such games was limited, and a lot of developers had experienced similar results when developing a game like this. The post-mortem revealed that the developers struggled to balance financial success with artistic fulfilment.

https://juicybeast.com/2016/01/11/releasing-an-indie-game-on-3-consoles-at-once-and-failing-financially/#2-years

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