Stabilizing the Obra Dinn 1-bit dithering process (2017)

The author details the extensive process of stabilizing the swimming dither and reducing flickering dots in their game, “Obra Dinn.” By experimenting with different mapping techniques, including texel space, motion warping, cube mapping, and sphere mapping, they were able to achieve a more stable dithering effect for both static and moving images. The final result involved supersampling the spherically-mapped dither pattern to reduce aliasing, resulting in perfectly pinned dithering for all camera rotations and eliminating discomfort from swimming dither at fullscreen. The pixellated style of the game was preserved, showcasing the author’s dedication to enhancing the gaming experience.

https://forums.tigsource.com/index.php?topic=40832.msg1363742#msg1363742

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