The author discusses the stunning background art of the sci-fi game Homeworld 2. They express admiration for the creators’ work and analyze the unique sketched style of the backgrounds. The author delves into a discussion about the use of vertex color gradients in the creation of the backgrounds, exploring the innovative techniques used to generate the sky sphere geometry. They highlight the benefits of this approach, such as avoiding texture compression artifacts and maintaining a clear separation between foreground, midground, and background. The author also mentions other projects inspired by the Homeworld backgrounds, emphasizing their influence in the gaming industry.
https://simonschreibt.de/gat/homeworld-2-backgrounds/