Interplay’s 1998 efforts were marked by the creation of Fallout 2 and another Dungeons & Dragons game. Fallout 2 was added to the list of projects months before the original game shipped, sparking exhaustion and creative disagreements among the creators. The sequel, despite improving on some interface issues, lacked the thematic coherence of its predecessor. Fallout 2’s rushed development cycle resulted in bugs and glitches, causing it to underperform commercially. However, the game indirectly helped the success of Baldur’s Gate by creating space for its delayed release. Baldur’s Gate, inspired by tabletop Dungeons & Dragons, embraced a neoclassical digital approach that combined freedom of exploration and epic storytelling, capturing the essence of classic fantasy role-playing.
https://www.filfre.net/2025/03/the-crpg-renaissance-part-5-fallout-2-and-baldurs-gate/