Glenn Wichman, one of Rogue’s creators, delves into the groundbreaking game that birthed the roguelike genre. Originally released for UNIX in 1980, Rogue laid the foundation for popular games like Diablo and Hades. Its ASCII-based graphics and turn-based gameplay set it apart as a simplified role-playing adventure. The game’s success spread to home computers, where different versions showcased unique gameplay experiences. Despite being overshadowed by other developer creations, Rogue’s legacy lives on in modern games like Minecraft and Dead Cells. An intriguing journey into the past of game design and the evolution of a genre-defining classic.
https://spillhistorie.no/the-story-of-rogue/