WebGPU + TypeScript Slime Mold

This slime mold simulation was created to explore WebGPU and compute shaders, inspired by Sebastian Lague’s coding adventure. Check out the 45-second demo on Twitter or the playable demo on the author’s website. Keep in mind that WebGPU may not work on all devices. For a more detailed look, watch the 5-minute dev log on YouTube where the author discusses WebGPU, compute shaders, the graphics pipeline, and shader passes. The author also provides a setup guide for cloning the repository and deploying to GitHub Pages. Additional resources include tutorials, research papers, and videos related to slime simulations. The work is licensed under Creative Commons.

https://github.com/SuboptimalEng/slime-sim-webgpu

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