2D Rigid Body Collision Resolution

The blog post series explores the math and physics behind collision detection and resolution in video games, focusing on rigid body physics. It simplifies complex concepts using video game examples to make them more understandable. The author encourages readers who may not consider themselves “math people” to engage with the content. The post delves into topics like velocity, displacement, surface normals, and the dot product of vectors to explain collision resolution. Surprising content includes discussions on relative velocity and the geometric interpretation of the dot product in determining the direction of motion in collisions. No controversial information is mentioned.


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