Voxel Displacement Renderer – Modernizing the Retro 3D Aesthetic

The author discusses the development of a custom real-time renderer that utilizes small voxels to create a distinctive visual style reminiscent of classic 90’s 3D games. By rendering voxels in a novel way, the visuals are generated from traditional low-poly triangle meshes and textures, resulting in a modernized retro aesthetic. The renderer combines displacement mapping with conventional mesh modeling to add voxel-like surface details to classic game environments. The approach allows for familiar content creation workflows without the need for specialized voxel-editing software. The author details the challenges and custom solutions involved in producing this renderer and hints at future improvements, including integrating smaller objects and dynamic elements into the style.


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